We’re proud to join the Kinect for Windows v2 Developer Preview Program of Microsoft and recently created our first scans. This video shows a scan, taken with the Kinect for Windows v2. We used an unreleased ReconstructMe SDK and the open source network library ImageBabble for an preview integration. Watch the short video!
We had an amazing year. Top downloads, many visitors and fans. Great articles around the world, very fine scan videos made by our users. We want to thank you! We are working hard to get the things done, 2014 will bring you new updates and maybe some new features. Now time has come to say Thank You! That’s why we decided to give you an incredible offer for the ReconstructMe Software.
All ReconstructMe Packages 25% off!
(Available until Sunday 22/12/2013)
We hope you will enjoy it!
Have A Merry Christmas!
Your ReconstructMe Team
We have many requests concerning the rumors about the new generation Kinect by Microsoft. Developers have been able to apply to take part of the Kinect for Windows developer kit program. It provide developers with tools and a pre-release sensor, so the can start building new applications before general availability in 2014. Of course we took the chance and we are currently working on several updates of ReconstructMe for the new Kinect features.
[Source: http://www.microsoft.com/global/en-us/kinectforwindowsdev/PublishingImages/K4W-Sensor-1-135.png] So please be patient and be sure that we will offer you an updated version of ReconstructMe for the new generation Kinect for Windows.
In the meantime grab our current version,
which has been updated a few weeks ago. We ensure that purchasing ReconstructMe always provides many updates.
So have fun with our real-time 3D scanning software.
ReconstructMe SDK [Software Development Kit] is your one stop source for real-time low-cost 3D reconstruction. ReconstructMe SDK provides methods and types to control the real-time 3D reconstruction process. ReconstructMe SDK targets simple applications as well as multi-sensor reconstruction processes. It is designed to be
- easy-to-use A generic and consistent SDK allows you grasp the concepts quickly and develop your first reconstruction application within minutes.
- easy-to-integrate The SDK has pure C-based API without additional compile time dependencies. Interopability with other languages is easly possible.
- high-performance The SDK is designed to provide a maximum performance for a smooth reconstruction experience.
As you know, we presented our ReconstructMe software at the 3D Body Scanning Conference. Christoph hold a keynote on Wednesday in the technical session. A Portable, Low Cost 3 D Body Scanning System. The response was amazing, many questions, many answers. We are on the right way! It motivated us to go further on developing. We met interesting people and he got home with many new ideas.
3D printing and 3D scanning made the jump to your home or office! Scientists are using this technology for a long time and you would never believe, what they are using it for. Take a look. We have searched the internet to find some excellent examples of what has already been created, and what possibilities lie ahead.
Pictures are taken from www.wired.co.uk
After 3D scanning and 3D printing got affordable the last years, we thought about the printing materials. Is there a difference? What material for what use? There is a wide range of manufacturing materials, the range lets you maximize the benefits of 3D printing.
There are many types of material in general. Depending on what you want to do. Plastic, metal or ceramic, for example. It also depends on the printer you have, working temperature and much more. But do not get frustrated. Many of the online shops offer various sample material kits, good documented datasheet and comparison sheets.
Well, the most important thing is, do not just buy the cheapest one. Ok, price is a big point, but think of the results, too! Do you want a smoothness in you printing results? A detailed version or colored one?
Send us your material shops. We always searching for new sources..
What is you favorite material and what have you scanned and printed so far? Send us your scans!
ReconstructMe will be showing off its capabilities at the 4th international 3D body scanning conference taking place on the 19th and 20th of November. We’ll be showing off scanning with multiple cameras, post-processing and auto-calibration features of ReconstructMe SDK. If you want to meet us in person, make sure you’ll register for the
4th International 3D Body Scanning Conference
The Westin Long Beach
333 E Ocean Blvd
Long Beach, CA 90802, USA
Christoph will be holding a speech on Wednesday in technical session 13 – A Portable, Low-Cost 3D Body Scanning System. Besides, there is enough time to get scanned during the poster session.
See you in Long Beach.
Come and join us!
PROFACTOR invites you to visit our robotics facility in Steyr, Austria.
Meet the ReconstructMe Team and get the latest informations about our 3D real-time scanning software.
EU Robotics Week 2013
Friday, 29. November 2013
A-4407 Steyr-Gleink, Austria | Im Stadtgut A2
>>> REGISTRATION REQUIRED Please
Our “Future Factory” demonstrates all about robotics
Robotics und thermography
Robots with mit cognitive structures
A virtual assistant for fully automatic conveyor belts.
A key technology in inventing adaptive systems.
The best 3D real-time scanning software
one week after the launch of ReconstructMe 2.0, we are happy to announce that we’ve just made ReconstructMe SDK 2.0 publicly available. ReconstructMe SDK is the reconstruction engine used by ReconstructMe to perform 3D scanning in real-time.
The SDK update brings tons of new features and many new examples. Make sure you don’t miss the following sections!
3D Color Capture
The new ReconstructMe SDK enables you capture geometric and color information in real-time. The colorize example shows how you can capture a colorized 3D model with just a few lines of code. A resampling algorithm automatically optimizes the surface while maintaining its appearance as the following video shows
Multiple sensor handling
With our latest release we made using multiple sensors as easy as never before. Have a look at our body-scanning example that uses 2 sensors that work together and is written in less than 100 lines of code including calibration. Here’s a sneak peak at the result
Point and Shoot
Using ReconstructMe’s ability to perform global alignment, its easy to write an application that uses only key-frames for reconstruction. This is especially interesting for lower-powered devices such as note-books and tablets where real-time scanning is computationally too expensive. Our point and shoot example shows how trivial it is to implement
More Features and Bug-Fixes
Besides the features mentioned above here’s a short list on new things you’ll find in ReconstructMe SDK 2.0
- Sensor Positioning We’ve added some intelligent sensor positioning techniques which can automatically detect the floor and construct an aligned volume around it. This technique was also for the experimental hidden feature in ReconstructMe 2.0
- Setup Tuner The setup tuner will automatically adjust reconstruction parameters to the chosen volume size.
- Performance Improvements The performance of alignment routines greatly improved by a module that allows a position forecast based on the tracked camera path.
- Alignment Stability We’ve added an option to allow tracking even if the sensor is not looking at the volume at all. This feature is best used for static scenes.
- Bugfixes We’ve fixed many sensor related issues. Intel HD series and AMD 79xx series are now supported.
The ReconstructMe SDK can be downloaded from our developer page.
the waiting is over. We have now officially released ReconstructMe 2.0 for Windows. ReconstructMe now features a brand new slick UI design and brings support for colorizing your scans. The new UI allows you to create your setup more easily. Background helpers automatically choose the best settings for your scanning task. A simplification module optimizes your surface for less memory consumption while maintaining its appearance.
This is only the beginning of a huge adventure for all of us. Many features are about to come to ReconstructMe 2.0 such as texturing from photos, cleaning and completing meshes as well as mobile support. One experimental feature is already included in the current release, albeit a bit hidden, and waits for you to discover it. We are giving away one free PRO license for the first explorer who unveils it. Hint: we are using the feature in our demo video below.
The following video quickly introduces ReconstructMe 2.0 and shows how easy it is to generate colorized 3d scans.
You can download ReconstructMe 2.0 from our Get Started Now! page.
Capture your moment in 3D with ReconstructMe.
The ReconstructMe Team
we just wanted to let you know that the public release of ReconstructMe 2.0 is nearing completion. ReconstructMe 2.0 will be available for public release on
Tuesday, 24th of September 2013
We’d like to thank all of our beta users for providing invaluable feedback. The winners of the PRO licenses for most innovative feature requests will announced next. We wish everyone a nice weekend and conclude with a nice scan from Mark Schafer of a toy-pig.
While everyone is waiting for the official release of ReconstructMe 2.0 we thought it might be a good idea to give people all around the world a chance to write about their personal ReconstructMe project. Today we start this series with an article written Corey Kinard, who is currently beta testing ReconstructMe 2.0.
In case you’d like to see your project listed here, send us a short write-up and we reward every published project with a free PRO license.
DIY Handheld Kinect Scanner
By Corey Kinard
A few months back I was doing some research with using the Kinect as an inexpensive handheld scanning solution utilizing the wonderful ReconstructMe software. While I was blown away with what an off-the-shelf entertainment accessory could accomplish, I was a little disappointed with the ease of use and accuracy when scanning. The issue is you are tethered to your computer by the Kinect and you are constantly keeping an eye on your monitor which is 8 to 10 feet away. I found that it was hard to know if I’d fully covered an area. I’ve seen where people lug around a laptop while scanning, and while that works, you’d get fatigued quickly. There had to be a better way. There was.
I remembered that I had a little USB monitor laying around that I used to use as a secondary video editing preview screen on my laptop. Now I just needed a way to attach and comfortably hold the contraption. I started looking around on Amazon for solutions and came across a camera pistol grip and a wall mounted Kinect stand that featured a camera mount screw in its base. We were in business! With a little modification to the base (the camera mount hole wasn’t the industry standard) I was able to mount the Kinect to the base and the base to the pistol grip. I then attached the the USB monitor to the back of the Kinect with some strong velcro, I wanted to be able to remove the screen and hold it in one hand if I needed to get the Kinect higher/lower and I still wanted visual feedback.
I also wanted to address a few additional issues I had with Kinect scanning-cable length, cable management, remote triggering and the number of USB ports needed. I purchased a few USB extension cables as well as a 4-port USB hub for the Kinect and USB monitor to attach to. With this I was able to have approximately 12 feet of cable and all of the devices used a single USB port. As for remote triggering I thought it would be nice to have a small keyboard/mouse that I could control the captures with. Once everything was attached and tested I then used a bunch of zip ties to hold all of the cables and extensions in place.
If you are serious about Kinect handheld scanning I highly recommend creating a rig similar to this, it doesn’t cost a lot and increases your scanning productivity. If you are interested in building one for yourself, here’s my breakdown to help you get started:
today I have the pleasure to announce that we are about the release our new graphical user interface along with a set of new features that matured in the last couple of months. The following images give a quick impression of the new look and feel of ReconstructMe 2.0
Calling for beta users
We’ve essentially entered feature freeze state for the next release and concentrate on fixing the latest glitches that we observe in our test environment. Since we cannot test every single graphics card and setup, we’d like to call for beta testers for our next release. In case you are interested in joining the beta, please write to email@example.com and shortly tell us why you’d love to test the new ReconstructMe.
Our schedule foresees that we send out ReconstructMe 2.0 to our beta testers Tuesday (2013/09/10) next week and gather feedback until the end of next week. In case no serious issues pop up, we will be releasing on Monday the 16th of September to the public!
Rest assured, we will be continuing to blog about new features in the coming weeks. We wish everyone a happy reconstruction!