Thanks to all that contributed in our feature survey on Google+. We adapted our internal road-map due to it’s results and will head for texture support and an easy to use graphical user interface next.
Even though it’s still early days, we’d like to share what can be accomplished using our texturing engine. We are aiming at a semi-automatic solution where users are attaching textures through a post-processing step. This allows us to use arbitrary cameras for texturing the mesh. Our engine supports multiple textures and combines them smoothly.
The first image below shows the plain surface reconstructed in high resolution mode. Next to it an image taken with an Casio Exilim ZR 100 to be used as texture. On the right the final textured mesh is shown.
The best part about it, it took less than 3 minutes from scanning to texturing for the above scenario. We will probably release this feature alongside with the first version of the UI around late summer.