The Coney Island Scan-a-Rama

Fred Kahl, aka Fredini, launched a Kickstarter campaign to fund his new project called the Coney Island Scana-a-Rama. From the project description:

Coney Island Scan-A-Rama is an art project to scan and produce 3D printed portraits of the masses of people who visit America’s playground: Coney Island. Visitors to the portrait studio will come in to get a 3D portrait taken and then a full body 3D figurine of them will be included in a 2014 installation recreating a fully populated model of Coney Island, New York’s Luna Park as it stood 100 years ago!

Fred is using ReconstructMe technology for capturing 3D models of visitors and is probably one of the most experienced users out there. At the time of writing the project still needs some funding, so please back the project if you can.

4 thoughts on “The Coney Island Scan-a-Rama

  1. Richard Beck

    Looks like a neat project, It looks like he’s using an old filament spool as part of the crank, great reuse!

    Christoph, have you made any progress in getting the latest release of Reconstructme to work with Windows 8 and Microsoft Kinect? I am a paid user stuck on ReMeQT.

    1. Christoph Heindl Post author

      Hi Richard,

      we are really doing our best to make progress on all fronts. Currently we are working on the AMD graphics card issue and on texturing support. We recently increased our team, as we did not find enough time time to service ReconstructMe and its community, which we are really sorry about.

      As a small team we had to concentrate on some bigger industrial projects, which led to a really bad communication towards our customers and the entire community (really sorry about that).

      I strongly hope that the amount of time we can spend on ReMeQt will now increase and we have the time to complete all the features that are lying around as prototypes.

      Best,

      Christoph

    2. Christoph Heindl

      Hi Richard,

      we are really doing our best to make progress on all fronts. Currently we are working on the AMD graphics card issue and on texturing support. We recently increased our team, as we did not find enough time time to service ReconstructMe and its community, which we are really sorry about.

      As a small team we had to concentrate on some bigger industrial projects, which led to a really bad communication towards our customers and the entire community (really sorry about that).

      I strongly hope that the amount of time we can spend on ReMeQt will now increase and we have the time to complete all the features that are lying around as prototypes.

      Best,

      Christoph

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