Character Creation with a ReconstructMe Scan

We have created a full body scan one of our coworkers while using a bigger volume, and he used this as the basis for a character animation.

  1. The most difficult part of the scanning process was to stand still and not move the arms. We solved this problem by letting the model hold a broomstick in each hand :) This data was later removed from the CAD scan.
  2. To animate the skin of the character a biped system from 3Ds Max was used.
  3. Finally, With Motion Mixer from 3Ds Max, several BIP files were loaded to affect biped motion.

The result looks quite stunning! Here is a video with the result:

Here are some more screenshots:

7 thoughts on “Character Creation with a ReconstructMe Scan

  1. Khanh

    I would like to ask about step 2 and 3.

    “To animate the skin of the character a biped system from 3Ds Max was used.
    Finally, With Motion Mixer from 3Ds Max, several BIP files were loaded to affect biped motion.”

    If my object is not human body but a botanical tree, do you have any idea how to animate them? I think biped system is only for character, not a tree.

    Thanks

    1. Christoph Heindl

      Hi Khanh, I will ask our export on this next week. Ping me again, If you don’t have an answer by the end of next week.

      thanks

    2. Jan

      I assume Biped was just used because it’s already included in 3dsmax. An alternative would be CAT for 3dsmax, which allows the creation and animation of character rigs that aren’t human/bipedal. Ultimately though you could just go ahead and build the skeletal structure yourself, without any special plugin, and animate it by hand.

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